Every app, game and website is built on assets — yet teams still copy the same file into every build, every environment and every bucket, pay to store each copy, and ship a release every time one changes. Umber exists to end that.
Umber started with a simple observation: code got version control, CI/CD and environments decades ago — assets never did. Teams building for web, mobile and gaming were storing the same texture five times, rebuilding every app to swap one video, and losing track of which logo was live where.
So we built Digital Asset as a Service. Not another file store — a service where each asset is stored once, every version is kept, each environment points at the version it should serve, and every app loads it from one URL. The duplicates disappear, the storage bill covers one copy, and an upgrade is a deploy in Umber instead of a release of every app.
An environment or a platform should point at an asset, not hold its own copy. Duplicates are where drift and waste begin.
No plans to outgrow and no seats. You pay for one copy and the bytes you deliver — and storage never multiplies with your environments.
Changing an image shouldn't need a rebuild or an app-store review. Deploy the new version, roll back the same way — over plain HTTPS, no SDK.
Try Umber free, or reach out — we answer everything ourselves.