Umber started with a simple observation: code got version control, CI/CD, and environments decades ago — assets never did. Teams building for web, mobile, and gaming were shipping the same texture five times, rebuilding apps to swap a video, and losing track of which logo was live where.
So we built the world's first Digital Asset as a Service platform. Not another file store — a service layer where every asset is versioned, mapped to environments, and delivered on demand over a plain HTTPS API. Upload once, ship everywhere.
Versioning, environments, and lifecycle aren't luxuries. They're table stakes — for code and for assets.
No SDKs, no proprietary formats, no lock-in. If it takes more than a GET request, we've failed.
Virtual worlds, AR, spatial computing — asset demands are exploding. The tooling has to lead, not lag.
Try Umber free, or reach out — we answer everything ourselves.